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How to option trading haunter without


How to option trading haunter without Trading Pokémon is not only encouraged, it is necessary to assemble a complete collection of all Pokémon in the game. We distinguish between two different types of Pokémon Trades. Trades with human players and trades with Pokémon trainers inside the game. There are numerous occasions for trades with in-game trainers. All you have to do to complete a trade is talk to the trainers and offer them the Pokémon they're looking for. Here are the Pokémon that can be traded with in-game trainers: Trade a Drowzee for a Machop. Trade a Bellsprout for an Onix. Trade a Drowzee for a Machop. Trade a Krabby for a Voltorb. Trade a Gloom for a Rapidash. Trade a Chansey for an Aerodactyl. There are a total of 251 Pokémon in the game -- but you won't be able to get all of them without trading with other Pokémon players. Here is a listing of what Pokémon are not found in the three respective versions. Note that in addition to the ones listed below, all of the 100 new Pokémon in GoldSilver are not available in BlueRed and Yellow. While you can trade all Pokémon from BRY to GS, you can't transfer any of the 100 new Pokémon to the original three games.


Here's the list: Standard Trade Evolution. Some Pokémon evolve only when traded with another user. Of course, if you have two Game Boys and two copies of Pokémon, you can effectively trade with yourself to get your hands on these evolved forms. Unlike many other evolutions, the post-trade evolutions learn the same techniques as their predecessors. Since there are no penalties for evolving these Pokémon, you should do so whenever you can. The following Pokémon evolve through trade: Haunter, turns into Gengar Machoke, turns into Machamp Graveler, turns into Golem Kadabra, turns into Alakazam. Item Trade Evolution. Pokémon GoldSilver includes a new type of evolution that basically combines Trade Evolution with the Induced "Stone" Evolution. In order for these Pokémon to evolve, you will need to trade them while they're holding a specific item. To the right, you can check out a list of all eligible Pokémon, their evolved form and the item used to evolve them when trading. You may have noticed that the Pokémon Mew and Celebi are not found in either of the five Game Boy games. They are bonus Pokémon that are given away by Nintendo in contests or at Pokémon mall tours. Trading is super-easy if you have the necessary equipment.


There are two ways to trade: 1.) Game Boy to Game Boy. You'll need to Game Boys, two Pokémon game cartridges and a link cable. Connect the two Game Boys via the link cable. Both players should go to the nearest Pokémon Center and heal their Pokémon. Make sure the Pokémon you want to trade is in your party. If it is not, access the PC to add it to your party. If you're trading between two copies of Pokémon Gold or Silver, both players need to talk to the receptionist of the Cable Club Trade Center at the same time. If you're trading between Pokémon GoldSilver and Pokémon BlueRed or Yellow, you will have to talk to the Cable Club Time Capsule attendant instead. Note that this function will not be available early in the game. At the same time, the Pokémon BlueRed or Yellow player has to talk to the Trade Club receptionist and delect the Trade Center option.


You are now asked to save. Once you enter the trade center, face the center of the table and press A. You can now check out your and your friend's Pokémon data. Select the Pokémon you want to trade and press A. You will now be asked if you want to complete the trade. Select the Trade option to seal the deal. That's it. Time Capsule (BlueRedYellow): 2.) Cartridge to Pokémon Stadium. You need a Nintendo 64 with Pokémon Stadium GS (GoldSilver - available in March 2001) and the Transfer Pak. Note that Pokémon Gold and Silver are not compatible with the regular version of Pokémon Stadium. Plug the Transfer Pak with your Game Boy cartridge into an N64 controller. If you have two Transfer Paks, you can plug one cart into controller 1 and the second one in controller 2. Access the Pokémon Lab and follow the on-screen commands for trading -- or simply move one or more Pokémon from your party or PC boxes to the N64 cartridge's storage boxes. If you don't have a second Transfer Pak, you should now power down your N64, remove the Game Boy cart and plug in the second Pokémon cartridge.


Access the Pokémon Lab and transfer the Pokémon in question from your N64 cart boxes to the Game Boy cartridge. If you are playing on a Game Boy Color, a girl in Goldenrod City will activate the game's Mystery Gift function. Now, you can trade items with your friends via your Game Boy's IR port (you're limited to one "trade" a day) and get "Watts" from the Pokemon Pikachu 2 device through the Game Boy Color's IR-device. In case you didn't know, for every 999 Watts, you get a Rare Candy! Note that you don't actually trade away items when you do a Mystery Gift trade. Both players are on the receiving end. No matter which way you trade, you should remember the following rules: Traded Pokémon gain EXP quicker. It's a good idea to trade as many Pokémon as possible back and forth with a friend to reach higher levels more easily. Even if you trade away the last Pokémon of a certain kind, the credit for catching it will not be erased. In other words, you don't actually need to keep all 151 Pokémon to get a complete Pokedex. You don't get credit for a Pokémon's pre-evolutions when you catch its evolved form. The same holds true for trading. If you receive a Raichu in a trade, you don't automatically get credit for Pikachu if you haven't caught one yourself. Make a deal with your friend that when you trade himher Haunter, Machoke, Graveler or Kadabra, they'll return their evolved forms (Gengar, Machamp, Golem or Alakazam) right back to you.


This way, both players will get credit for them. Remember that certain badges are required to successfully control higher-level Pokémon. You cannot trade any of the new GoldSilver Pokémon back to Pokémon RedBlue and Yellow. Pokémon (1-151) that have learned new techniques in Gold and Silver that weren't available in BlueRed or Yellow cannot be traded back to BlueRed or Yellow. For feedback or questions, e-mail IGNguides at: editors@ignguides. com. Pokémon copyright © 1995, 1998 NintendoCreatures, Inc.Game Freak, Inc. PokemonROMhacks. 92 . Dr. Mr. Boss-Mod Man browniebiznatch AFK Kaphotics Mostly lurks, moderator by technicality 360RPGplayer eh moderates and doesn't afraid of anything diegoisawesome The Prodigal Mod Returned PunsAreFun Does the thing with the sidebar PokeUpdateBot I'm really hungry, Magikarp again? Sigh. PancakeGuy55 » the front page of the internet. and subscribe to one of thousands of communities.


. . Want to add to the discussion? mod guidelines . Reddit for iPhone Reddit for Android mobile website . , . © 2017 reddit . . REDDIT and the ALIEN Logo are registered trademarks of reddit inc. &pi Rendered by PID 18238 on app-126 at 2017-12-20 10:37:15.612690+00:00 running 9e1524e country code: DE. How to option trading haunter without Pokemon Ultra Violet Version is a hack of the GameBoy Advance game Pokemon Fire Red Version. This new game has been altered in many ways to make the game more enjoyable, but it still has the same general design and story as the original Nintendo release. Among many other improvements, it has been made so that 1 player with 1 gamesave can play through the entire game and actually catch all of the Pokemon from the first 3 generations. Right off the bat, when you begin to play you will notice the new title screen. Along with the TitleScreen you may (or may not) notice that the stock names chosen for you (if you press start with no name typed) have been augmented to reflect the game title, you will not find FIRE or RED as a name anymore, but ULTRA and VIOLET… also the rival names have been altered to match a fictitious rival game (based on blue version).


Also, as you are getting your first Pokemon you may or may not notice an option to Catch your First Pokemon. If you talk to Professor Oak without choosing any of his 3 Pokemon, he realizes you do not want his hand me downs, and offers to let you catch your first Pokemon by your self. He will take you to one of his facilities and let you throw your fill of Safari Balls at some rare Pokemon until one is finally your Partner. Be sure to catch a good one, you will never be able to go back to that area again. If you choose this option, while you are gone, your impatient Rival picks Charmander as his partner. All pokemon from Fire Red and Leaf Green, that are catchable, will be residing in the area that they were obtainable in the regular version of the game. For example on route 24 in Fire Red you can find Oddish, but in Leaf Green you will find Bellsprout… in Ultra Violet, you can find BOTH Oddish and Bellsprout. There are 2 instances where you are given a choice between 2 Pokemon. In Mt. Moon you choose between Kabuto and Omanyte (by picking a fossil) and in Saffron you pick either Hitmonlee or Hitmonchan after defeating the Karate Master. In Ultra Violet you are allowed to take BOTH Fossils and BOTH fighting Pokemon. This makes it so there is not random location with these rare Pokemon residing. It would be silly to find extinct Pokemon chilling out on Route 14 wouldn’t it. The 3 starter Pokemon are scattered throughout the land. They are rare and in logical locations.


Prof. Oak was a real traveler back in his youth. Pokemon that you need to trade to evolve have been modified so they evolve in some other way now. You don’t need to trade to do anything. Even Pokemon above 151 that would require you to trade with an item now evolve without trading, either by stone or level or some other logical manner. That includes Eevee and her nightday evolutions. Fire Red has no clock, so Umbreon and Espeon were impossible to get… now they are not. (no, a clock has not been added) All these, along with Mew being added in an undisclosed location, that covers all of the first generation and nearly all of the second generation Pokemon. For the few remaining Gen 2 Pokemon that you could not originally aquire in Fire Red or Leaf Green, they have all been added in the Sevii Islands. All the ones (plus some) that belonged in Altering Cave are there, and all the rest are hidden throughout the islands in logical locations. Getting Hooh and Lugia and Dyoxis is now possible without going to a Nintendo event.


You get to travel to the last 2 islands and catch them as if you had attended the event, you simply buy the ticket at the store and take the boat as normal. The final Pokemon that need to be added are the 3 mystical dogs Raikou, Entei, and Suicune. In Fire Red or Leaf Green, one dog is released based on your choice of Pokemon at the beginning of the game. That dog is then released into the wilderness of Kanto and you must find him and catch him… What about the other 2? You cannot get them in Fire Red or Leaf Green without trading. New locations had to be implemented, with new events that allowed players to catch the other 2 dogs. the correct 2 dogs. So if you look hard enough in Kanto you might just find the 2 dogs that are not roaming around chilling by the road or perhaps in a cave somewhere. Based on which starting Pokemon you chose, you may find any of the 3 in either location. Charmander has Suicune roaming Kanto, Raikou in location 1 and Entei in location 2. Bulbasaur has Entei roaming Kanto, Suicune in location 1 and Raikou in location 2. Squirtle has Raikou roaming Kanto, Entei in location 1 and Suicune in location 2. There has been some store and text modifications to match the new layout of Pokemon and new events. For example, Fire Red and Leaf Green have no sun stones… you cannot evolve Sunkern without a sun stone. So now sun stones are available in the Pokemart.


There has been a new Island added. To get to the island you must talk to the girl in the southern most house in Virmillion city. This new island, 4-Points Isle, houses ALL gen 3 pokemon… there are several new events and areas to explore. (updating will not hurt version 1.10 gamesaves) Final update… no more work will be done on this hack… All game ending glitches have been fixed (many many minor glitches have also been fixed. EVERY Pokemon has been double checked as obtainable, a few new events have been added, (a celebi event in berry forest, try killing celebi before you catch it) Safe to play with all previous gamesaves… Also, a players guide has been added to the. rar… Use it… Its got the locations of every pokemon, item, and tm in the game… as well as an in depth walkthrough of every event… Players that cannot utilize in game saving (cell phone emulators) can now skip the game reset that occurs after fighting the e4… and can play the after game content… ROM ISO Information: Pokemon - Fire Red Version (USA, Europe).gba - NOINTRO CRC32: 84EE4776 MD5: 51901A6E40661B3914AA333C802E24E8 SHA-1: DD5945DB9B930750CB39D00C84DA8571FEEBF417 SHA-256: 729041B940AFE031302D630FDBE57C0C145F3F7B6D9B8ECA5E98678D0CA4D059. Screenshots: User Review Information. Play Fire Red as it was meant to be! Many hacks did this before UV’s time to Fire Red: make everything catchable and evolvable without need of trading for the sake of emulators. However, all of these also ramp the difficulty sky high in either the artificial sense or otherwise andor gives stat boostsmovepool changes to some. These are in no means bad at all, but if someone just wants to cruse through the game normally it leaves them at a bit of a loss. In this hack, everything does in fact play as normal… you just have access to everything in the game as it was intended by Game Freak, with the ability to have trade evolutions via level up and to complete your Pokedex 100%, including those in Leaf Green and Emerald. This is the most stable and well done version of this kind of take on a hack I’ve seen yet.


With the sense to separate the Gen 3 (Hoenn) mons away from the rest of the region for those who want to play purely with the vanilla mons and a nifty option of being able to forego the normal three starters for something else that you can catch yourself in a smaller version of the Safari Zone if you tell Oak that you don’t like them. There are no bugs and every mon is right where you’d expect it to be on Kanto… even if you may have to look a little more carefully. If you just want to play Pokemon Fire Red without the bells and whistles on an Emulator, this is the one to pick up. Execution time - 0.0259 sec. - Number of Queries: 6. How to Get Gengar in FireRed. Gengar is a unique Pokémon in that it is one of few “trade evolution” Pokémon. This means that, in order to obtain a Gengar, a Haunter must be traded between Trainers. Once traded, the Haunter will then evolve into a Gengar. It is important to learn how to trade Pokémon not only to obtain a Gengar, but to play Pokémon in general. Part One of Two: Capture a Gastly or Haunter Edit. Gengar is the evolution of Haunter, and cannot be found in the wild. This means you will need to capture a Gastly or Haunter and evolve it into a Gengar through trading.


Community Q&A. If you're on an emulator you can probably break the game in such a way that evolution would be possible, but it may corrupt your save. You might have to live with the incomplete pokedex, as this will also be the case with Golem, Alakazam and Machamp. You could get a second console and copy of the game and trade with yourself. No, it doesn't need to hold anything to evolve it while in trade. Unlike other Pokemon like Onix or Seadra, Pokemon like Haunter, Kadabra, and Graveler don't need to hold any items. Related wikiHows Edit. Catch Zapdos in Pokémon Leaf Green. Find Mew in Pokémon RedBlue. Create the Perfect Pokémon Team. Catch Uxie, Mesprit and Azelf in Pokémon Diamond, Pearl and Platinum. Get Any Pokémon on Diamond or Pearl. Catch Mewtwo in Pokémon FireRed and LeafGreen. Capture the Legendary Dogs in Pokémon FireRed and LeafGreen.


Get Mew in Pokémon FireRed. Get All of the HMs on Pokémon FireRed and LeafGreen. pokemon. 1 835 . bigslothonmyface Vital spirit! Dragon_Claw Rawr Ferretsroq technophonix1 Grass types are the best types! Will-TVR Bug Wife 4 Life kwwxis flair text DavidLuizshair Twinkle Tackle Enthusiast Mlahk7 Ice Pokemon are the coolest. jaksida Self-Voted Best Mod Mockturne Breeds Shinies Ironically . 26 » the front page of the internet. and subscribe to one of thousands of communities. . . Want to add to the discussion? –Dempsey87 4742-6008-3188 | Dempsey 5 6 7 2 (10 ) –Dempsey87 4742-6008-3188 | Dempsey 4 5 6 2 (4 ) –sarinn13 In the PokeCenter in Fata Morgana 1 2 3 2 (0 ) –sarinn13 In the PokeCenter in Fata Morgana 2 3 4 2 (1 ) –bakodude Steelice type evolution please 2 3 4 2 (3 ) –bakodude Steelice type evolution please 0 1 2 2 (1 ) mod guidelines . Reddit for iPhone Reddit for Android mobile website . , . © 2017 reddit .


. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. &pi Rendered by PID 126056 on app-644 at 2017-12-20 10:37:15.651090+00:00 running 9e1524e country code: DE. Can you evolve haunter into gengar without trading - if no - will you trade my haunter so it will evolve? Answers. can you evolve haunter into gengar without trading - if no - will you trade my haunter so it will evolve? i have this haunter on pokemon pearl and i so badly want it to evolve can you give me any hints to make it evolve or can you trade with me email me if you want to! i can give you a level 100 gengar if u like. Report Abuse. If you believe your intellectual property has been infringed and would like to file a complaint, please see our CopyrightIP Policy. Additional Details. If you believe your intellectual property has been infringed and would like to file a complaint, please see our CopyrightIP Policy. Additional Details. If you believe your intellectual property has been infringed and would like to file a complaint, please see our CopyrightIP Policy. Trade.


Please feel free to edit this article to add missing information and complete it. Reason: More Generation V and VII info. Reason: Should be a Generation VII screenshot. Please feel free to replace it so it conforms to Bulbapedia conventions. A trade (Japanese: 交換 exchange ), also known as a Link Trade (Japanese: 通信交換 Link Exchange ), is a process in which a Pokémon Trainer sends one of his or her Pokémon to another Trainer in exchange for one of the other Trainer's Pokémon. In every Pokémon game, trading is necessary to collect all Pokémon. Starting from Generation II, items can be held by Pokémon, allowing indirect trading of holdable items. However, in Generation IV, the Griseous Orb cannot be traded, as it will automatically be put back in the Bag when a player with Origin Forme Giratina in their party enters the Union Room or Wi-Fi Room. Certain items, when held by the correct Pokémon, will cause that Pokémon to evolve when traded to another player. Mail may also be held to send a message. Until Black 2 and White 2, all trading animations in the core series games used the standard Poké Ball, regardless of the types of Balls the traded Pokémon were actually caught in. This is corrected in Black 2 and White 2, in which trade animations show the correct Poké Ball the Pokémon was caught in. Trading is necessary in order to collect every Pokémon in the Pokédex, as some Pokémon can only be found in certain versions.


For example, because Meowth cannot be found in Red, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. Some Pokémon only evolve after being traded. Traded Pokémon gain 1.5× the normal experience after a Pokémon battle. Pokémon traded from a game in another language will gain 1.7× experience. Trading may also be used to transfer limited and rare items in games from Generation II onward, such as Master Balls or Soul Dews, from one game to another by giving a Pokémon an item. In Generation VI, Trainers receive Poké Miles for every trade made with another player. In Generation VII, Trainers may receive Festival Coins instead. A Pokémon with an original Trainer different from its current Trainer is referred to as an outsider Pokémon, and will only obey a Trainer with the sufficient number of Gym Badges. The friendship of a Pokémon is set to 70 when it is traded from one game to another, unless returned to its original Trainer. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname. Traded Pokémon are identified by the Pokémon's Original Trainer name and a five - or six-digit ID Number. Starting in Generation III, even if two games have the same name and ID number, each Trainer also has a secret ID number. The odds of two Trainers having the same secret ID numbers is 165536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge. Please feel free to edit this section to add missing information and complete it. Reason: Confirm that the Kadabra Everstone glitch occurs in Generation VI and VII..


Trade-induced evolution cannot be canceled unless the Pokémon holds an Everstone. In Generation IV onwards, however, the Everstone fails to prevent a traded Kadabra from evolving into Alakazam. Trading between game generations. Pokémon can be traded between Generation I and Generation II games using the Time Capsule feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be a species that existed in Generation I and cannot have any moves introduced in Generation II. The Time Capsule exploit can be used to trick the game into trading Generation II Pokémon back to Generation I as well, but they will become glitch Pokémon like MissingNo.. Additionally, the trade evolution learnset oversight can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a glitch move. It is not possible to trade between Generation II and Generation III games. Using Pal Park, players can transfer Pokémon from their Generation III games to Generation IV games however, Pokémon cannot be returned from Generation IV to Generation III. Additionally, Pokémon sent through Pal Park cannot know any Generation III HM moves. Similarly, using the Poké Transfer Lab, transfer is possible from Generation IV to Generation V, although as well as the limitation on HM moves, the Pokémon must not be holding any items. It is also possible to use a method called the Relocator to transfer specific event Pokémon before reaching the Poké Transfer Lab, although the same restrictions apply. Trading from Generation V to Generation VI or Generation VII is done via the Poké Transporter services from the Pokémon Bank. International trading. Trading between Japanese and non-Japanese games is not recommended in Generations I and II, mostly due to the different memory locations within the RAM.


While possible, these trades will result in the corruption of both save files, forcing both players to restart their games from the beginning. 1 Trading between games released outside of Japan, such as between a Spanish Pokémon Crystal and a French Pokémon Yellow, does not result in any corruption. However, trading between different languages is completely prevented for the Virtual Console releases of the Generation I games. Trading became possible between all versions of the games in Generation III, where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters. In Generation III (except in v1.0 of English Pokémon Ruby and Sapphire), if a Pokémon originates from a different language to the current game, when it evolves its name will not be changed, with the old name treated as a nickname thus, if a Pichu named "PICHU" from an Italian game is evolved in an English game, when it evolves it will be a Pikachu nicknamed "PICHU". In v1.0 of English Pokémon Ruby and Sapphire, if a Pokémon's current name is the same as its species name, it will be treated as unnicknamed regardless of game of origin, so its species name will change upon evolution. Starting in Generation IV, if a Pokémon that is not nicknamed evolves, its name will be changed to the name of its species after evolution in its current game's language (regardless of its language of origin). In these games, there is a separate flag to indicate whether a Pokémon is nicknamed. International trading became full-fledged in Generation IV, and was a much touted feature, with the linkage of the games to the Nintendo Wi-Fi Connection.


Pokémon from foreign-language games would unlock international Pokédex entries if traded to a game of a different language at first, only 14 Pokémon could do this, however, from Platinum onward, all Pokémon can potentially allow for foreign entries. Some special event Pokémon (e. g. Spiky-eared Pichu) cannot be traded. In Generation IV, Korean games cannot trade with non-Korean games due to only the Korean games including Hangul. Starting in Generation V, all games were made to be fully compatible with Korean games. Hardware requirements. Trading requires two game consoles and two Pokémon games of compatible generations. Nintendo's intention is that players trade with friends, although some serious players purchase two consoles. Prior to Generation IV, trading required a Game Link Cable or a GBA Wireless Adapter. Although the Nintendo DS supports Generation III games, it cannot be used to trade between those games as the DS lacks hardware support for the Game Link Cable. Also, Transfer Packs can be used to trade in Generation I and in Generation II, via Pokémon Stadium and Pokémon Stadium 2. The Pal Park feature of Generation IV games uses the GBA slot of the Nintendo DS, so unlike other trading requires only one game console. However, it is not compatible with the Nintendo DSi, DSi XL, or 3DS, which do not have a GBA slot.


Pokémon that cannot be traded. As of Generation VI, Pokémon with certain Gift Ribbons (such as the Classic Ribbon) cannot be traded over the GTS or through Wonder Trade. Starting in Generation VII, these Pokémon cannot be traded at all. citation needed The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town. The player cannot trade Pokémon before transporting the Mystery Egg to Professor Elm. The Time Capsule cannot be used until the player has met Bill at Ecruteak City's Pokémon Center, and waiting until the next day when setup is completed. Ruby and Sapphire. The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town. To trade, the player must have at least two Pokémon in the party. Trading with FireRed or LeafGreen will automatically activate the National Pokédex.


FireRed and LeafGreen. The player cannot trade Pokémon before getting a Pokédex from Professor Oak at Pallet Town. The player must have at least two Pokémon in the party in order to trade. In a departure from the main series' tradition, additional limitations on trades were put in place, which cannot be lifted before completing the game at least once: At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that evolve into a Generation II Pokémon by trading will stop evolving. Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex. Bringing the Ruby and Sapphire Key Items to complete Celio's Network Machine allows trades with Ruby, Sapphire, and Emerald versions. Pokémon Emerald Version. The player cannot trade Pokémon before getting a Pokédex from Professor Birch at Littleroot Town.


To trade, the player must have at least two Pokémon in the party. Restrictions similar to those in FireRed and LeafGreen also apply to this version: At the beginning of the game, trades are only possible with other copies of Emerald, as well as Ruby and Sapphire. In addition to that, trades that involve Eggs or Pokémon that aren't in the Hoenn Pokédex are blocked. Obtaining the National Pokédex unblocks trades for Pokémon outside of the Regional Pokédex, as well as Eggs, and allows trading with FireRed and LeafGreen. Pokémon Colosseum and Pokémon XD: Gale of Darkness. The player cannot trade Pokémon with the GBA games in Colosseum until Evice has been defeated, while the player must have defeated Greevil in Pokémon XD: Gale of Darkness to trade. Trading any unpurified Shadow Pokémon is completely prohibited, as data for Shadow moves doesn't exist in the GBA games, nor the ability to purify them. It is not possible to directly trade between Colosseum and XD. Diamond, Pearl, and Platinum. The player cannot trade Pokémon before getting a Pokédex from Professor Rowan at Sandgem Town. Also, the player has to have at least two Pokémon in the party.


Migrating Pokémon from the Generation III games through Pal Park cannot be done until the National Pokédex has been obtained. It is possible to obtain a non-regional Pokémon when trading Pokémon from another Generation IV game without having acquired the National Pokédex. In Platinum, the player is now able to press B to select the "CANCEL" button. Hayley will only offer to trade with the player after they have completed a wanted request, and will only trade specific Pokémon and only if she has already brought one of them to the Ranch. HeartGold and SoulSilver. Similar to Diamond, Pearl, and Platinum, trading cannot occur until the player has obtained his or her Pokédex from Professor Oak at Mr. Pokémon's house. The player must have at least two Pokémon in the party but no additional prerequisite is needed to trade with the Sinnoh games: this can be done at the very beginning of the game. Migrating Pokémon from Generation III games through Pal Park is also possible later in the game if the player has a Nintendo DS or DS Lite. Black and White. The player cannot trade Pokémon until they have obtained the Trio Badge from the Striaton Gym and completed the C-Gear sub-quest for Fennel. This prevents the player from trading for a Pokémon that knows Cut in order to access the blocked-off section of Dreamyard early, as HM usage is not restricted by Badge ownership in Unova. The player is also prevented from trading party Pokémon that know any HM move via Infrared Connection, most likely to prevent trading away a Pokémon whose HM move is needed in a certain area. An example of this would be trading away any Pokémon in the party who know Fly or Surf while on a patch of land surrounded by water. The Poké Transfer feature allows Pokémon to be migrated from any Generation IV game.


Pokémon can be migrated up to six at a time using a catapult minigame sent to another DS using Download Play. This minigame can transfer Pokémon from an inserted Generation IV Pokémon cartridge. Migrating with the Poké Transfer is one-way, requires both games to be from the same language, and cannot migrate Eggs or Pokémon holding items. There is no daily limit to use of the Poké Transfer. The Relocator allows the transfer of Celebi and the Shiny Legendary beasts from a Generation IV game. It is available earlier in the game than the Poké Transfer, which requires the player to have acquired the National Pokédex and defeated the Elite Four. Similar to Black and White, the player cannot trade Pokémon until they have received the Basic Badge from the Aspertia Gym and have received the C-Gear from Bianca. There is no prerequisite to trade with Black and White. The Poké Transfer is also available after obtaining the National Pokédex, allowing Pokémon from Generation IV to be transferred to Black 2 and White 2. X and Y. The player may trade Pokémon as soon as they have at least two Pokémon in their party, which is the minimum requirement for conducting a trade. Omega Ruby and Alpha Sapphire. The player must wait until they have obtained the PlayNav from Wally after helping him catch a Pokémon. The player must have two Pokémon in their party to trade. Sun and Moon.


The player must wait to trade Pokémon until they gain the Quick Link option in their menu upon their first visit to a Pokémon Center, which will allow them to trade with someone nearby. In order to trade over the Internet (GTS, Wonder Trade, or Link Trade), the player must use Festival Plaza. The player may require at least two Pokémon in their party. The actual trading interface remained largely the same throughout the series's first four generations: Each player selects one Pokémon from their party to offer for trade once decided, they can review the stats (and, when applicable, Ability or item) of the other Pokémon before confirming or cancelling the trade. The player may perform multiple trades in a row. It is not possible to trade Pokémon stored in the PC in these generations, so they must be placed in the party prior to speaking with the receptionist at a Pokémon Center. Generation IV's Global Trade System utilizes a separate trading process, in which a player deposits one Pokémon at a time (requesting another Pokémon in exchange) and other players may search and trade for it at their leisure. Once traded, the original player will receive the Pokémon upon logging in to the GTS. If the Pokémon is not traded, the original player can cancel the offer by withdrawing their Pokémon from the GTS. The trading process received an overhaul in Generation V: now called a Negotiation Trade (Japanese: ネゴシエーション 交換 Negotiation Exchange ), it allows players to offer and trade Pokémon from either their current party or directly from their PC's storage system. During the trade, each player may select up to three Pokémon to offer the other player.


Once decided, they may review the offered Pokémon (checking stats, Ability, etc.) and confirm one to be traded. Players may trade several Pokémon in a row if desired. Players registered on each other's Pal Pad can communicate with live voice chat during the trade. A set of four emoticons (Smile Mark, Saddened Mark, Heart Mark, Surprise Mark) also allows for limited communication between players. In addition to showing the Pokémon on offer, the top screen also includes an abstract glimpse of the other player's Pokémon collection in the form of PC boxes with individual Pokémon represented by their Pokédex color. The GTS, in addition to the depositsearch-based system introduced in Generation IV, receives a second trading mode ("GTS Negotiations") allowing two players to connect and trade Pokémon using this system. Trading functions (including the GTS) are no longer a service of Pokémon Centers, but are instead accessible at any time through the Player Search System on the 3DS's lower screen. The trading process has been streamlined since Generation V, with each player showing only one Pokémon at a time (instead of three) before being prompted to make an offer. Chat emoticons have been removed, but voice chat is still available when the player trades with someone on their 3DS's Friends List. The GTS has also been updated, now allowing the player to enter the species name of any Pokémon using a "What Pokémon?" option in the Pokémon selection list. This allows players to trade for Pokémon that they have not seen in the game.


A third trading method, called Wonder Trade, is introduced this generation: When performing a Wonder Trade, the player selects one Pokémon from their collection and it is immediately traded with another player using Wonder Trade, with no further confirmation or any communication between players what Pokémon the player receives in exchange for theirs is a complete surprise. The PSS has been replaced and split between the Quick Link and Festival Plaza options in the menu. Quick Link allows for players to locally trade Pokémon, while the Festival Plaza allows for trading through the internet. The GTS and Wonder Trade are usable while in the Festival Plaza. The GTS is similar to its Generation VI counterpart, though filtering has been adjusted and searching for a Pokémon by letter will now show that Pokémon's icon next to its name. Most of the Pokémon that evolve when traded can only do so while holding a specific item. From Generation II. Poliwhirl → Politoed (if King's Rock is held) Slowpoke → Slowking (if King's Rock is held) Onix → Steelix (if Metal Coat is held) Seadra → Kingdra (if Dragon Scale is held) Scyther → Scizor (if Metal Coat is held) Porygon → Porygon2 (if Up-Grade is held) Clamperl → Huntail (if Deep Sea Tooth is held) Clamperl → Gorebyss (if Deep Sea Scale is held) Rhydon → Rhyperior (if Protector is held) Electabuzz → Electivire (if Electirizer is held) Magmar → Magmortar (if Magmarizer is held) Porygon2 → Porygon-Z (if Dubious Disc is held) Dusclops → Dusknoir (if Reaper Cloth is held) Boldore → Gigalith Gurdurr → Conkeldurr Karrablast → Escavalier (if traded for Shelmet) Shelmet → Accelgor (if traded for Karrablast) Feebas → Milotic (if Prism Scale is held) Spritzee → Aromatisse (if Sachet is held) Swirlix → Slurpuff (if Whipped Dream is held) Phantump → Trevenant Pumpkaboo → Gourgeist. Pokémon Mystery Dungeon series. In the Pokémon Mystery Dungeon series, items can be traded through a link cable R wireless communication from the main menu. Despite it being one of the key aspects of the games, trading is exceptionally rare in the anime. Only a few trades have been shown taking place, and only six of them thus far have been truly significant, often taking place in episodes featuring the Magikarp salesman. Fans have often speculated about the reason for this. Rather than simply exchanging Pokémon, most trades are carried out by placing Poké Balls into a specialized trading machine, with a monitor that displays silhouettes of the two Pokémon as they pass each other. The trade machine used in the anime has seemingly been adapted into the game canon, with Professor Oak's laboratory in both Pokémon Stadium and Pokémon Stadium 2 having this type of machine for trades.


In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in Generations I and II), the Pokémon are shown passing each other in the link space. In the Pokémon Adventures manga. Like the anime, the Pokémon Adventures manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing Pokédexes opposite each other. In A Tale of Ninetales , Red and Blue accidentally traded some of their Pokémon, resulting in Blue's Machoke evolving into Machamp. In You Know. Articuno! , Red traded his Krabby for Misty's Gyarados. In Ampharos Amore , Silver told Gold to use his Pokédex to trade his Poliwhirl for Silver's Seadra in order to evolve them. They traded back in Piloswine Whine .


In Raising the Stakes with Rhyperior , it was revealed that Blue had traded his Rhydon to Silver, allowing it to evolve into Rhyperior and fill up the empty slot in Silver's team after his Ursaring had disappeared along with his father. In the X & Y chapter, Rhyperior was revealed to have returned to Blue's ownership. The following is a list of cards relating to trades . Cards listed with a blue background are only legal to use in the current Expanded format . Cards listed with a silver background are legal to use in both the current Standard and Expanded formats . Thread: How You Evolve Pokemon That Need to Be Traded. WITHOUT Trading. Display. FC:5240 8468 7009. My future Diamond team.


My future Diamond team. Back After a Long Break. Full Time Halo 3. Dark-types believe in chaos and grabbing the opportunities they get in clever ways. Old members rejoin! New members welcome! AerialAce! and Zink - Smash Brothers. AerialAce! was formerly known as Burninator Dark-types believe in chaos and grabbing the opportunities they get in clever ways. 2. deposit it at GTS then request for a Level 9 and under palkia.


3. this time, go back to the menu where you can see DEPOSIT POKEMON, SEEK POKEMON, EXIT. 4. choose the SEEK POKEMON option. obviously, you have to seek a pokemon and perform a trade. 5. after that succesful trade, go back to the menu where you can see SUMMARY, SEEK POKEMON, EXIT. 6. choose the first option (SUMMARY). 7. take back your porygon2. it will surely evolve into Porygon-Z. (Credits For The Compilation Go To Me, Separate Pictures Found On Google) You may not post new threads You may not post replies You may not post attachments You may not edit your posts. BB code is On Smilies are On IMG code is On VIDEO code is On HTML code is Off. Copyright © 2017 vBulletin Solutions, Inc. All rights reserved. Trading. Trading Pokémon is not only encouraged, it is necessary to assemble a complete collection of all Pokémon in the game.


We distinguish between two different types of Pokémon Trades. Trades with human players and trades with Pokémon trainers inside the game. EditPokémon Trainer Trades. There are numerous occasions for trades with in-game trainers. All you have to do to complete a trade is talk to the trainers and offer them the Pokémon they're looking for. Here are all the Pokémon that can be traded with in-game trainers in both BlueRed and Yellow: Cerulean City Trade a Poliwhirl for a Jynx (BlueRed) Route 5 Trade a Nidoran Male for a Nidoran Female (BlueRed) Trade a Cubone for a Machoke (Yellow) Vermilion City Trade a Spearow for a Farfetch'd (BlueRed) Route 11 Trade a Nidorino for a Nidorina (BlueRed) Trade a Lickitung for a Dugtrio (Yellow) Cinnabar Island Trade a Raichu for an Electrode (Red) Trade a Venonat for a Tangela (Red) Trade a Ponyta for a Seel (BlueRed) Trade a Growlithe for a Dewgong (Yellow) Trade a Golduck for a Rhydon (Yellow) Trade a Kangaskhan for a Muk (Yellow) Route 18 Trade a Slowbro for a Lickitung (BlueRed) Trade a Tangela for a Parasect (Yellow) Route 2 Trade an Abra for a Mr. Mime (BlueRed) Trade a Clefairy for a Mr. Mime (Yellow) EditPokémon Player Trades. As you know, there are a total of 151 Pokémon in the game -- but you won't be able to get all of them without trading with other Pokémon players. Here is a listing of what Pokémon are not found in the three respective versions: Ekans Arbok Oddish Gloom Vileplume Mankey Primeape Growlithe Arcanine Scyther Electabuzz Mew. Additionally, Haunter, Machoke, Graveler and Kadabra will only evolve through trade. That means you won't be able to get Gengar, Machamp, Golem and Alakazam without trading their pre-evolved forms with a friend. You may have noticed that the Pokémon Mew is not found in either of the three Game Boy games.


Mew is a bonus Pokémon and is not counted as one of the 150 "standard" Pokémon. This elusive Psychic type is given away by Nintendo in contests or at Pokémon mall tours. For more information on Mew, check out its profile page here. Trading is super-easy if you have the necessary equipment. There are two ways to trade: 1.) Game Boy to Game Boy. You'll need two Game Boys, two Pokémon game cartridges and a link cable. Connect the two Game Boys via the link cable. Both players should go to the nearest Pokémon Center and heal their Pokémon. Make sure the Pokémon you want to trade is in your party. If it is not, access the PC to add it to your party. Next, both players need to talk to the receptionist in the Link Cable Club at the same time. You are now asked to save. Select the Trade Center option and confirm your choice. Once you enter the trade center, face the center of the table and press A. You can now check out your and your friend's Pokémon data.


Select the Pokémon you want to trade and press A. You will now be asked if you want to complete the trade. Select the Trade option to seal the deal. That's it. 2.) Cartridge to Pokémon Stadium. You need a Nintendo 64 with Pokémon Stadium and the Transfer Pak. Plug the Transfer Pak with your Game Boy cartridge into an N64 controller. If you have two Transfer Paks, you can plug one cart into controller 1 and the second one in controller 2. Access the Pokémon Lab and follow the on-screen commands for trading -- or simply move one or more Pokémon from your party or PC boxes to the N64 cartridge's storage boxes. If you don't have a second Transfer Pak, you should now power down your N64, remove the Game Boy cart and plug in the second Pokémon cartridge. Access the Pokémon Lab and transfer the Pokémon in question from your N64 cart boxes to the Game Boy cartridge. EditBasics and Rules of the Trade. No matter which way you trade, you should remember the following rules: Traded Pokémon gain EXP quicker. It's a good idea to trade as many Pokémon as possible back and forth with a friend to reach higher levels more easily. Even if you trade away the last Pokémon of a certain kind, the credit for catching it will not be erased.


In other words, you don't actually need to keep all 151 Pokémon to get a complete Pokedex. You don't get credit for a Pokémon's pre-evolutions when you catch its evolved form. The same holds true for trading. If you receive a Raichu in a trade, you don't automatically get credit for Pikachu if you haven't caught one yourself. Make a deal with your friend that when you trade himher Haunter, Machoke, Graveler or Kadabra, they'll return their evolved forms (Gengar, Machamp, Golem or Alakazam) right back to you. This way, both players will get credit for them. Remember that certain badges are required to successfully control higher-level Pokémon. Top Wiki Contributors. Need assistance with editing this wiki? Check out these resources: IGN. com: Content Team Standards & Practices Send Us News Site Map International: IGN World Map Adria Africa Australia Brazil Benelux Canada China Czech Denmark Finland France Germany Greece Hungary India Ireland Israel Italy Japan Latin America Middle East Norway Pakistan Poland Portugal Romania Russia Southeast Asia Spain Sweden Turkey United Kingdom United States.


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